Why I Want Video Game Movies

I’m a big movie fan. I think it’s a brilliant medium for telling stories. I also think the same of video games, and they have the added bonus of making the story interactive. Very few new games come out without me thinking to myself, “I’d love to see a movie of this,” and until I was recently playing through Red Dead Redemption, I never thought about why. For decades now, people have tried crossing back and forth between the two mediums, usually with horrific results. So why do I continue to eagerly crave video game movies?

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Dealing with Publisher Rejection

First of all, sorry about the time away from posting any blogs, but New Austin isn’t going to clean itself up, now is it? With so many great games coming out recently, and with E3 just around the corner, I wanted to touch on a subject no doubt many of you that run smaller community sites have had to deal with lately – publisher rejection. You know the feeling. When you email over and over asking for review copies of the hottest upcoming games, only to be told that they’re all reserved for press. You’ve gotten that email. So let’s talk about what happens next.

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Six Questions with Liam Ashley

It was late at night after a long day of Gears of War 2 Horde mode at the 2008 E for All show in Los Angeles. That was the first day that we’d begun handing out the massive metal COG tags to help promote the Gears of War “Last Day” marketing campaign. The website was up, and a few people had already put in their secret COG tag codes to unlock some cool Gears downloadables and story elements. And then there was this guy on the Epic Games forums who was digging through the site’s code and had managed to unlock nearly every single unlockable on the site without a single COG tag in hand. In just hours he had discovered it all, and he was kind enough to keep his methods mostly to himself and not ruin the experience for everone else. Hooligunn was his forum name, but I came to later know him as Liam Ashley. He was a prominent member of the Epic boards, and eventually he founded the Gears Community Organized Nights, or GCON. Today, he’s answering six questions. 

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Six Tips for Dealing With Trolls

If you build an online community of a certain population, you’ll inevitably come across those problematic, fun-killing individuals known as Trolls. There’s an old saying that says that “One bad apple spoils the bunch,” but you don’t have to let that happen for your community. While most would jump immediately to banning these ne’er-do-wells, I personally feel like banning is the worst possible option to use when you’re trying to build a community. First and foremost, since you’re building a community, you’re trying to be inclusive, rather than exclusive. Secondly, not all Trolls are intentionally problematic. Some are simply hyperactive, immature, overly-dramatic, or otherwise a bit off-center, but genuinely have an interest in being a part of your community. To that end, here are a few tips on how you can deal with the inevitable Trolls of your community.

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Six Questions with Sara Nicholson

The first time I really interacted directly with Sara Nicholson, I was sending her an apology over IM. Long story short, I’d accidentally included a private email address on a CC line instead of a BCC when I sent out an email blast. At the time, she was working at GamerScore Blog, and had no reason to give this little ol’ noob Community Manager the time of day. She was exceptionally cool about it, though, and I’ve been a big fan of hers ever since. Currently she’s an admin over at PopChix!, and today, she’s answering six questions. 

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Six Questions with Chris Brown

 Chris Brown loves games. Chris Brown loves his wife, Kelly. Kelly Brown loves games. A match made in heaven? It would certainly seem so, and their mutual love for videogames has launched this couple into the broader gaming community with their site The Married Gamers. The site is exactly what it sounds like – a place where a married couple talks about games, both in their blog and in a regular podcast. And if anyone’s keeping their trivia cards up to date, Chris and I are also from the same town, a fact I didn’t know abuot until long after first working with him.  Today, he’s answering six questions.

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