Negotiating Between Consultation and Creativity

Two days ago, Ryan Arndt (@CertainlySocial), Community Manager for the IGDA, sent me an article called “The Web is a Customer Service Medium.” You can click the link and read it for yourself, if you’d like. In fact, I encourage you to do just that.  In the article, Paul Ford discusses the nature of the web, and the differences between it and other mediums, spefiically traditional print publishing. Ford suggests that every medium answers a question, and that in the case of the internet, that question is this: “Why Wasn’t I Consulted?”

Much of the article is about adapting for success on the internet, focusing on creating experiences that give people a voice and a feeling of that voice being heard. Ford draws a line between what I feel are two very important pieces of the internet. On one side, he references the content of the web. Whether it’s blogs, book excerpts, podcasts, or some other content, it’s usually an extension of some other medium, and old-school media frequently struggles to understand why publishing these snippets doesn’t generate a community.  Ford’s ultimate conclusion is that “The web is not, despite the desires of so many, a publishing medium. The web is a customer service medium.”

He’s right. This idea, the “Why Wasn’t I Consulted?” question, is the very reason that the job of Community Management exists in the first place.

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He Tweeted it…

So I felt compelled…

15 Minutes of Game – Episode 9

15 Minutes of Game LogoIn this episode, we very briefly discuss the goings-on at the US Supreme Court and spend most of the episode discussing some of our gaming history, including our first games and first gaming machines.

Download – Episode 9


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Give it a listen and let us know what your first gaming system was!

My Game Dev Story – Cadmus Labs

Cadmus Labs - Our Studio After 20 Years.

I’ve been addicted to Game Dev Story for the past week and a half or so, and last night I wrapped up my first 20 years in business. Since the game is called “Story,” I thought that I’d share the story of my studio, Cadmus Labs.

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15 Minutes of Game – Episode 6

15 Minutes of Game LogoAfter much GDC-Onlining and Zombie-Apocalypsing, Six Okay finally is reunited with long-time collaborator and buddy-cop partner Weezul in this, the sixth episode of 15 Minutes of Game. So what’s up? Well, this time we answer a couple quick twitter requests, and spend some time talking about old school and new school community managers, and a little less time talking about social gaming and the like.

Listen: Episode 6

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Be sure to give it a listen and let us know what you think in the comments!

The Gamers Guide to San Diego Comic Con

We’re nearing the end of July, so that means it’s time once again for the annual gathering of thousands of geeks in San Diego to celebrate my birthday. Now, I’m perfectly willing to admit that some of them might be going to visit that comic-book-thing that happens, but it’s a small percentage. If you do happen to be going to San Diego next week to celebrate all things Geekdom instead of my birthday (you still have time to get me a present!), I thought you might like to know what was going on at the Con for gaming fans. Here’s a breakdown of all things gaming at this year’s San Diego Comic-Con.

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Why I Want Video Game Movies

I’m a big movie fan. I think it’s a brilliant medium for telling stories. I also think the same of video games, and they have the added bonus of making the story interactive. Very few new games come out without me thinking to myself, “I’d love to see a movie of this,” and until I was recently playing through Red Dead Redemption, I never thought about why. For decades now, people have tried crossing back and forth between the two mediums, usually with horrific results. So why do I continue to eagerly crave video game movies?

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Welcome to Noble Team- UPDATED

UPDATED: I’ve added a few more shots and notes to the breakdown now that the extended version of the trailer has been released. Some shots will be out of order due to the additions.

By now, you’ve no doubt seen the new live-action trailer promoting the upcoming Beta for Halo: Reach, and if you’re like me, you drooled over every frame. As I watched it, I felt like I had to write up a break-down in the vein of my “Brothers” break-down for the recent Gears of War 3 trailer. Welcome to Noble Team.

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The Formula for the Perfect Little Soldiers

A while back, you may have seen a little illustration I did of the Master Chief inspired by the Power Puff Girls. See, I was a big fan of the PPG back in the days, to the point of owning the DVD’s. My daughter loves to watch them now, and while I was watching over her shoulder, I thought it would be funny to draw the Chief that way. I sketched a couple doodles on a notepad, then took it a little further. Well, once I had the bug in my brain, I couldn’t let it go. So without further ado, meet…

Noble Team Spartans Logo

But wait, there’s more!

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Brothers To The End.

Last night we all got our first legitimate look at what Gears of War 3 might have to offer. I spent the evening speculating on Twitter about what the story might bring us, and decided to compile several of my thoughts here. In the interest of full disclosure, when I was working on Gears I was focused on launch and post-ship support for Gears 2 primarily. I knew that a Gears 3 would be coming, but that’s about the extent of the knowledge I have on it. Any speculation from me about the game is just that – speculation. I’m just along for the ride, and planning on enjoying every minute of it. So now that that’s out of the way, here’s what the trailer got rolling around inside my brian…

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